Valorant update 5.03 patch notes: Chamber nerfs, Jett and Neon tweaks, Engine update, and more

Valorant Patch 5.03 will be dropping in some time, and the new update will be introducing a fair bit of balance updates to the shooter. One of the biggest highlights of 5.03 will be the nerfs that Chamber will be receiving for his kit.

The Sentinel has been slowly rising in pick and win-rates across both the professional scene and solo-queue. This is why it’s not a complete surprise that Riot Games will be looking to nerf him considerably this time around.

Valorant update 5.03’s patch notes feature a host of changes that will affect not only several Agents but also the visual aspects of Riot’s FPS. Needless to say, players can also expect bug fixes to arrive as part of the update, too.

With the upcoming release of Agent 21, Riot appears to be preparing the game’s current meta to welcome the new Agent into the roster. Keep reading for a detailed list of all the changes coming to Riot’s tactical shooter in update 5.03.

Valorant update 5.03 patch notes

Valorant update 5.03 will see Agents Chamber, Neon, and Jett being tweaked to balance their performance in the game. It will be interesting to see how these’s Agent changes affect the in-game meta.

Apart from that, the patch will also see Valorant being updated to Unreal Engine 4.26. While the developers have confirmed that this update is causing a few glitches in the main menu, they are dedicated to working out the bugs as soon as possible.

Here’s a full rundown of everything that Riot Games has confirmed in Valorant update 5.03’s official patch notes.

General Updates

Engine update to Unreal Engine 4.26Agent Browser visual design refresh

This update improves the toolset available to Riot developers in many ways. However, this change will likely go unnoticed by players as the goal of any Engine update is to happen under the radar.

Though there are some known issues like the UI is misbehaving, Riot is fixing these as quickly as they can. However, players can expect some funkiness in the game and in the Main Menu. If anything interrupts gameplay, players are encouraged to submit a bug report.

Agent Updates

Rendezvous (E)

  • Base Cooldown increased 20s >>> 30s

  • Recall Cooldown increased 20s >>> 30s

  • Cooldown set to 45s whenever a Rendezvous anchor is destroyed

  • The diameter size of the “ring” Chamber can stand that allows him to activate Rendezvous decreased 21m >>> 15m

Trademark ©

  • Slow Duration decreased 9.5 >>> 6s

Tour De Force (X)

  • Ultimate Points Required increased 7 >>> 8

  • Slow Duration decreased 9.5 >>> 6s

Headhunter (Q)

  • Bullet Cost increased 100 >>> 150

Bug fixes and Known Issues


Fixed an issue with Jett’s Tailwind where switching weapons in the middle of the dash would cause the weapon pull-out animation to take longer than desired. 

Gameplay Systems

Fixed a bug where some Reyna/Killjoy HUD elements were still visible after enabling Hide User Interface.

Fixed a bug where defuse animation wouldn’t consistently play if the orb is tapped in rapid succession.

Known Issues

Changing crosshair opacity settings in-game causes the crosshair preview visual to flicker

Spike Announcements UI displaying incorrectly