League of Legends 12.18 official patch notes: Maokai and Udyr adjustments, Hecarim nerfs

League of Legends patch 12.18 will be dropping soon, and the upcoming update will be introducing the last set of changes which will have the 2022 Worlds Championship in focus.
12.18 is looking to focus on ‘tuning down some over-performing picks’ mentioned by Riot Games when looking at champs such as Kalista and Lulu.
Riot Games will also look to buff under-the-radar champions that have been underutilized recent.
The patch will not exactly be a big one, only a few champions will be affected this time around as Riot Games looks to balance the competitive meta ahead of the international event.
League of Legends fans looking for a detailed description of the patch can look up Riot’s official website.
However, for a brief overview, here are all the major highlights.

League of Legends 12.18 official patch notes

1) Champions

Ashe




Q - Ranger’s Focus
  • Bonus Attack Speed: 20/25/30/35/40% >>> 25/32.5/40/47.5/55%

Hecarim




Base Stats
  • Base Health: 650 >>> 625
Q -Rampage

  • Physical Damage Bonus AD Ratio: 95% >>> 90%Increased Damage Per Stack: 4% (+6% per 100 bonus AD) >>> 4% (+5% per 100 bonus AD)
W - Spirit of Dread

  • Percent of Post-Mitigation Damage Healed: 30% (+2.5% per 100 bonus AD) >>> 25% (+2% per 100 bonus AD) (Note: remains halved for damage not dealt by Hecarim)
Kalista



Base Stats
  • Base Health: 604 >>> 574
Kayn



Q - Reaping Slash

  • Darkin Damage: 65% AD (+5% of the target's max health (+5% per 100% bonus AD)) >>> 65% AD (+5% of the target's max health (+3.5% per 100% bonus AD))
Lee Sin




Base Stats
  • Health Growth: 99 >>> 105
W - Safeguard/Iron Will
  • Lifesteal and Spellvamp: 5/9.5/14/18.5/23% >>> 5/10.5/16/21.5/27%
Lulu




W - Whimsy
  • Movement Speed: 30% >>> 25%Disable duration: 1.25/1.5/1.75/2.0/2.25 >>> 1.2/1.4/1.6/1.8/2.0 secondsCooldown: 17/16/15/14/13 >>> 17/16.5/16/15.5/15 seconds
Maokai




Passive - Sap Magic
  • Heal: 4.8-14% (based on level) >>> 4.5 -12% (based on level)
Q - Bramble Smash
  • Bonus Damage to Monsters: 40/60/80/100/120 >>> 80/100/120/140/160
E - Sapling Toss
  • Damage: 55/80/105/130/155 (+ 6% bonus health) (+ 42.5% AP) >>> 55/80/105/130/155 (+ 6% bonus health) <strong>(+ 40% AP)</strong>
  • Empowered Damage: 110/160/210/260/310 (+ 12% bonus health) (+ 85% AP) >>> 110/160/210/260/310 (+ 12% bonus health) <strong>(+ 80% AP)</strong>
Bugfixes
  • Fixed a bug that would sometimes cause Maokai’s Q to pull targets closer to him as opposed to knocking them away
  • Fixed a bug that would cause Maokai’s R to be narrower than intended
Miss Fortune




Base Stats
  • Attack Damage Growth: 2.7 >>> 2.4
  • Health Growth: 107 >>> 103
Nocturne




Base Stats
  • Attack Damage Growth: 3.1 >>> 2.6
Thresh




Base Stats
  • Health Growth: 115 >>> 120
E - Flay
  • Magic Damage: 65/95/125/155/185 (+40% AP) >>> 75/110/145/180/215 (+40% AP)
Udyr


Base Stats

  • Health Growth: 106 >>> 98Armor Growth: 5.2 >>> 4.7

Q - Wildling Claw

  • Mana Cost: 45-28 (based on level) >>> 20
  • Empowered Lightning Strike AP Ratio: +0.6% per 100 AP >>> +0.8% per 100 AP
  • [NEW] BIT OF A REACH: Udyr’s first two attacks gain 50 attack range, matching the functionality of his Awakened Q
  • [NEW] SHOCKER: Awakened Q now deals an additional 2-5% (based on level) (+0.03% bonus AD) max health physical damage on the first two attacks
W - Iron Mantle
  • Percent HP Heal: 1.2/1.26/1.32/1.38/1.44/1.5% >>> 1.2%
  • Percent HP Shield: 2/2.4/2.8/3.2/3.6/4.0% >>> 2/2.3/2.6/2.8/3.2/3.5%
  • Life Steal: 15% >>> 15/16/17/18/19/20%
R - Wingborne Storm
  • Magic Damage: 20/38/56/74/92/110 (+40% AP) >>> 20/36/52/68/84/100 (+35% AP)
  • Damage to Minions: 50/60/70/80% (levels 1/6/11/16) >>> 40/55/70/85% (levels 1/6/11/16)

2) Competitive

  • [NEW] PICK ME: Selecting a priority role will protect you from being auto-filled only in your upcoming game
  • [REMOVED] SUPPORT SUPREMACY: Guaranteed autofill protection when queuing as support or queuing as fill has been removed
  • [UNCHANGED] RECURRING PROTECTION: Players will still receive autofill protection for 2 games after having played a game while auto-filled

3) Behavioral Systems

  • Payers can now run it back with those they’ve already enjoyed playing with.


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